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Help with skinned mesh

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Hi, I'm trying to get a skinne dmesh to work. I'm just using a small box shape,(to keep it simple, and so I could learn), which I made in milkshape. It works ok in meshveiwer but I can't get it to work myself. I'm not using any shaders for this, but unfortuneately all the demos I've seen are based on shaders. What I'm really trying to figure out is where SetMatrix() is called? I thought the anim controller took care of that? (I've tried calling advance time). I've got the combined matrices part, also the skinned mesh with ConvertToIndexBlendedMesh(), but I don't know what to do next? I think I have to somehow get the bone offset matrix and then make a matrix pallet with it? Do I need to save out the bone offset matrix? Any help would be appreciated, thanks. Edit; I meant to ask about the call to SetMatrix(), not DrawSunset() [Edited by - Stevieboy on December 17, 2005 2:05:49 PM]

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