# OS Support for DirectX 9

This topic is 4676 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

## Recommended Posts

Hey guys Do you know the platforms that DirectX 9 supports? The readme in the SDK (as of August) does not have the system requirements. I just noticed I was assuming that it supported Windows 98, which is probably a dangerous assumption eek. Aside - have the problems with the October DX SDK sorted out in the December SDK? Cheers

##### Share on other sites
Quote:
 Original post by DrGUIDo you know the platforms that DirectX 9 supports? The readme in the SDK (as of August) does not have the system requirements.

The readme only lists the SDK requirements, but if you look at the end user runtime page, it lists all the OS's. From a quick scan, everything except Win95 and WinME makes the list.

Quote:
 Original post by DrGUIAside - have the problems with the October DX SDK sorted out in the December SDK?

Any problems in particular? [lol]

If you're referring to the Whidbey MDX parts, they're still in beta as far as I've read - so I don't know how improved they are.

hth
Jack

##### Share on other sites
Quote:
 Original post by jollyjeffersThe readme only lists the SDK requirements, but if you look at the end user runtime page, it lists all the OS's. From a quick scan, everything except Win95 and WinME makes the list.

Quote:
 Original post by jollyjeffersAny problems in particular? [lol]If you're referring to the Whidbey MDX parts, they're still in beta as far as I've read - so I don't know how improved they are.

Well I read in the .NET forum that all of D3DX had been accidently left out or something [lol]

I'll have to buy VS 2005 Standard before using MDX 2, pity it's more expensive as they don't do separate langauge versions any more :(

Cheers Jack++

##### Share on other sites
I've just started using MDX on C# express, and I havn't encountered any real problems (other than nothing rendering - but that's probably me [lol]).

You probably know this, but the express versions are free if you download within a year.

##### Share on other sites
Quote:
 Original post by sirobI've just started using MDX on C# express, and I havn't encountered any real problems (other than nothing rendering - but that's probably me [lol]).

Good luck [lol].

Quote:
 Original post by sirobYou probably know this, but the express versions are free if you download within a year.

Aye, I did, however I want to sell my game to try and make a bit of money out of it for the 550 (so far) hours I've spent on it.
But - you've just inspired me to get the express for now instead of continuing to use beta 2. Thanks a bunch! [smile]++

EDIT: free for a year? what's got into M$? i'd better get it before they change their mind :p #### Share this post ##### Link to post ##### Share on other sites Quote: Quote:  Original post by sirobYou probably know this, but the express versions are free if you download within a year. Aye, I did, however I want to sell my game to try and make a bit of money out of it for the 550 (so far) hours I've spent on it. But - you've just inspired me to get the express for now instead of continuing to use beta 2. Thanks a bunch! [smile]++ EDIT: free for a year? what's got into M$? i'd better get it before they change their mind :p

Quote:
 VS EE FAQ4. Can I use Express Editions for commercial use? Yes, there are no licensing restrictions for applications built using the Express Editions.

 And they're probably offering it for free because they want more people using their products, notably students and amateur developers. [edit2] See next post. [edit3] Which is in fact your own...

[Edited by - jflanglois on December 17, 2005 4:57:18 PM]

##### Share on other sites

from the Express FAQ:
Quote:

##### Share on other sites
Quote:
Original post by jflanglois

Quote:
 VS EE FAQ4. Can I use Express Editions for commercial use? Yes, there are no licensing restrictions for applications built using the Express Editions.

 And they're probably offering it for free because they want more people using their products, notably students and amateur developers.

Groovy! Thanks a lot!! ++

##### Share on other sites
Quote:
 Well I read in the .NET forum that all of D3DX had been accidentally left out or something [lol]Cheers Jack++

That was the October 'tech preview'. There are still a couple of things reported missing in the December beta but the accidental omission of most of D3DX appears to have been corrected.

Direct Input GUIds (& Tom's workaround)
http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=166730&SiteID=1
(this post is a little angry - don't fan the fires)

##### Share on other sites
Hi, thanks.

Is this just MDX 2?

I use TextureLoader.Save...don't want to lose it :S

Cheers
and Merry Christmas!

1. 1
Rutin
28
2. 2
3. 3
4. 4
5. 5

• 13
• 11
• 10
• 13
• 20
• ### Forum Statistics

• Total Topics
632952
• Total Posts
3009428
• ### Who's Online (See full list)

There are no registered users currently online

×