Jump to content
  • Advertisement
Sign in to follow this  
zybx

How to convert skinned meshes to progressive skinned meshes correctly?

This topic is 4743 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How to convert skinned meshes to progressive skinned meshes correctly with D3DX functions?

Share this post


Link to post
Share on other sites
Advertisement
Hi there, maybe you can change the mesh data on its own? Get the mesh of the skinned mesh and change that, then save it back again or something?

Share this post


Link to post
Share on other sites
i'm trying to split the mesh into subsets with different bone combinations and handle them separately.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!