About RTRT again...
Hi, I know that this is an overused topic, but I've just found this site:
art-render that produces ray tracing hardware. It is for high quality productions, not for real time, but I saw some benchmark, like this one and I wonder what performances could be achieved by a modified version of that HW if we replaced HQ with real time performances.
I was not able to find some deeper specifics of the processor or some more useful test, but I find it pretty impressive. Do some of you know some other ray tracing hardware, or some recent research about that (beside saarcor)?
I know some guys at my university that are working on a hardware renderer, but alas all I could find about it was this paper:
http://graphics.stanford.edu/papers/rtongfx/
http://graphics.stanford.edu/papers/rtongfx/
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