Jump to content
  • Advertisement
Sign in to follow this  
REspawn

[.net] Texture help

This topic is 4685 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I really need some help, im trying to load in textures and nothing seems to work. I have a simple 3d cube that i want to apply a texture to, i create the texture and load the .bmp file into the texture using the textureloader.fromfile function and that works perfect. I want to make the whole texture black so i do this...
SurfaceDescription s = theTexture.GetLevelDescription(0);
UInt16[,] data = (UInt16[,])theTexture.LockRectangle(typeof(UInt16), 0, LockFlags.None, s.Width, s.Height);
                

for (Int16 x = 0; x < s.Height; x++){
     for (Int16 y = 0; y < s.Width; y++){
          data[x, y] = (UInt16)Color.Red.ToArgb();
     }
}

theTexture.UnlockRectangle(0);  

Why is the color not red? and why does it only fill half the texture? Thanks for any help, -Dave

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!