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what is clipping space.

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The pipeline basically works like this.
Primitive/Vertex data gets sent to the Vertex Pipeline.
Vertex Pipeline
--> World Space
--> View Space
--> Lighting (Lighting gets applied)
--> Projection Space (View frustum gets converted to a cubiod)
--> Clipping /Backface culling and other steps

So from the Vertex Processing stage to the Clipping stage the data is clipped using clipping planes and other clipping techniques.

PS: Short answer

after view projection transmation,do the mesh go to the clipping space?

The Vertex Data of the mesh gets sent to the Geometry processing stage.

I hope this helps.
Take care.

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