# static mesh animation - your thoughts on file data...

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1. NAME - the name of the animation that is next to load
FPS - the frames per second that the animation should run at
FRAME DATA - the actual data of each frame of animation
2. NAME - string
FPS - integer
FRAME DATA - FRAME NUMBER - integer
- DATA - an array of vectors (3) representing the position values
of all vertices in regards to this frame of the animation

3. Undecided - text files are likely to be much too large but are easier (for me at least) to read/write and navigate through (i haven't done much binary file work...). binary files though will be much smaller and can then contain much higher levels of animation and more animations without using huge file sizes (but like i said, i've not done much/anything with binary files so, should i do some research to use them?). please correct me on anything that is wrong here - its all part of learning! thanks in advance for any discussion and help with this topic.