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How to record/create sound effects? MIDI/MP3/*T music? Voiceover and voice acting? Fire away! I'm the audio engineer for VoiceOver LA AND I'm the voice of Nightmare in Soul Caliber 3!!! WHATS REALLY GOOD!

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Quote:
Original post by Blew
Does God exist?


To get proper foot step sounds, take off your shoes and put them on your hands. Then put a mic between a spot in your house where you have access to the mose types of floors (carpet, wood, concrete, tile, etc) then record individual light steps, medium, then heavy. Don't forget to make sure you have a good level and that the mic is close so you don't pick up room noise.

Don't forget to setup your mic stand and preamp levels while the shoes are on your hands. This makes it frustrating and thus, funny for everyone watching you.

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Hehe! Sweet.

Sorry but i couldn't resist. [grin]

You know, one can learn a lot from audio recording watching the Lord of the Rings documentaries in the extended versions. I did!

Now, what microfones would you recommend to record the kind of sound you just described? And be reasonable, money-wise. :/

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Original post by T1Oracle
Will there ever be another game with the sound effects quality of Thief?

Have you played F.E.A.R.? If you can get the audio to work (there are some codec issues) you'll love it.

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Quote:
Original post by Blew
Hehe! Sweet.

Sorry but i couldn't resist. [grin]

You know, one can learn a lot from audio recording watching the Lord of the Rings documentaries in the extended versions. I did!

Now, what microfones would you recommend to record the kind of sound you just described? And be reasonable, money-wise. :/


For sound effects, its all about hyper-realism to emphasize on the detail that sound is made of. And nothing says "IN YO FACE, MUFUCKAZ!" like a shotgun mic. Sennheiser 416. Expensive... but rentable!

The sound you are capturing determines what you are to use. Using something really loud and want to capture it? I'd use several mics at different locations. Dynamics up front and condensers far. Say your capturing something really light? Condenser on it.

With that in mind, the never-go-wrong dynamic is the Shure 57.
For condensor, overhead mics would work, such as the Rode NT. These are budget mics that will get stuff done.

But for most sounds, stock libraries are always good, too :D

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I once tried to simulate the sound of a sword slicing through air. I tried recording the sound of a knife swiping and it didn't work. I tried a hanger and it sounded better but it was better but still pretty bad. What would be the best approach to getting that affect?

Also, how good is SRS WOW?

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Original post by ghetalion
For sound effects, its all about hyper-realism to emphasize on the detail that sound is made of. And nothing says "IN YO FACE, MUFUCKAZ!" like a shotgun mic. Sennheiser 416. Expensive... but rentable!

The sound you are capturing determines what you are to use. Using something really loud and want to capture it? I'd use several mics at different locations. Dynamics up front and condensers far. Say your capturing something really light? Condenser on it.

With that in mind, the never-go-wrong dynamic is the Shure 57.
For condensor, overhead mics would work, such as the Rode NT. These are budget mics that will get stuff done.

But for most sounds, stock libraries are always good, too :D


That was great help. Thanks. :)
What about to record voice? What's your recomendation, enlighten one? :P

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Guest Anonymous Poster
Recommendations of the following would be appreciated:

capturing wooosh type sounds.
capturing fire type sounds.
catpturing explosions. (slow down a firework maybe?)

also antyhing else you think is interesting. Like I know celery works great for bone snapping sounds. Getting your hands into a melon are good for slimy sounds. Any other ood tricks.

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What's a cheap and effective channel box for voice recording? Ideally with "set and forget" compression.

Oh, and do you think Neutrik connectors are worth the extra cost?

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Do you know how to make screwed(slowed) and chopped music? I can do the slowing just fine, but how would you go about doing chopping that, well, sounds good without taking ages to manually copy and move around pieces of the song? Any programs that make it easier that you know of? Oh and I know S&C is more of a regional thing were I live, so if you have no idea what I'm talking about, feel free to ignore me [wink]

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How about a how-to about how to turn voice clips into 'radio messages', like they are coming over a radio system like the ship radios in freelancer or the radio macros in many games.

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Quote:
Original post by T1Oracle
I once tried to simulate the sound of a sword slicing through air. I tried recording the sound of a knife swiping and it didn't work. I tried a hanger and it sounded better but it was better but still pretty bad. What would be the best approach to getting that affect?


To get the the assumed thickness of a sword displacing air, you can use a hanger folded close to itself. Also, a typical computer power cable works.

You have to be careful that the displacement you hear is not only in the upper register, but also in a massive pressure wave that the disphragm of the mic will distort on.

Also, try your cell phone charger wire at around the middle of it.

Quote:
Also, how good is SRS WOW?


Seems like a stereo width enhancer... nothing too fancy.

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Original post by Anonymous Poster
Recommendations of the following would be appreciated:

capturing wooosh type sounds.
capturing fire type sounds.
catpturing explosions. (slow down a firework maybe?)

also antyhing else you think is interesting. Like I know celery works great for bone snapping sounds. Getting your hands into a melon are good for slimy sounds. Any other ood tricks.


Thin wood sticks are good for whooshes.

Capture the fire crackling by burning something.. or if thats too dangerous... use cellophane.

Explosions are typically gathered from stock footage and then mixed with other explosions to create a bigger boom.

For simple stuff, look up "foley recording" on yahoo.com

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Quote:
Original post by hplus0603
What's a cheap and effective channel box for voice recording? Ideally with "set and forget" compression.


There is no set and forget compression since each talent approaches the microphone in a different way with different voice qualities.

Cheap Preamp/Comp combo: http://www.musiciansfriend.com/srs7/g=rec/search/detail/base_pid/180201/

Quote:
Oh, and do you think Neutrik connectors are worth the extra cost?


Nope

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Quote:
Original post by Drew_Benton
Do you know how to make screwed(slowed) and chopped music? I can do the slowing just fine, but how would you go about doing chopping that, well, sounds good without taking ages to manually copy and move around pieces of the song? Any programs that make it easier that you know of? Oh and I know S&C is more of a regional thing were I live, so if you have no idea what I'm talking about, feel free to ignore me [wink]


- Get a multitrack editor
- Set the BPM of the session to the BPM of the beat
- Set the grid to music timing
- Get in grid mode
- Copy the original region below it to its own track
- Shift the second region forward 1 beat or 1 bar (Your choice)
- Use automated mutes or hack away at the regions you want to play and don't want to play.

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Quote:
Original post by DrEvil
How about a how-to about how to turn voice clips into 'radio messages', like they are coming over a radio system like the ship radios in freelancer or the radio macros in many games.


- EQ the recording so that all frequencies below 1khz are cut off and everyhting above 3khz is cut off
- Compress the shit out of it until you like the sound.

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Quote:
Original post by ghetalion
- Get a multitrack editor
- Set the BPM of the session to the BPM of the beat
- Set the grid to music timing
- Get in grid mode
- Copy the original region below it to its own track
- Shift the second region forward 1 beat or 1 bar (Your choice)
- Use automated mutes or hack away at the regions you want to play and don't want to play.


Awesome, thanks for the response! I'll give that a try.

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You're giving sound advice on a programmer's site. Not many will understand, but I, for one, am taking notes.

I'm looking to produce dramatic tones. I'm working on finishing this song (zipped mp3). I have a very extensive library of samples and have produced some pretty cool effects. I'm just kinda at a loss with this one. As a sound engineer, I'd like you to take a quick listen and tell me what's missing. The middle of the song is kinda... empty. This is where I need some effects. Any ideas?

You help would be greatly appreciated. Thanks!

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Original post by coderx75
You're giving sound advice on a programmer's site.

This is not a programmer's site. It's a game developer's site.

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Guest Anonymous Poster
I'm looking for a high quality portable digital audio recorder; one that I can take sounds of footsteps and ambient noise from various places. Recommendations? I'd rather not use tape is there anything that burns to those mini-CDs?

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Quote:
Original post by ghetalion
Quote:
Original post by Anonymous Poster
...
catpturing explosions. (slow down a firework maybe?)
...

...
Explosions are typically gathered from stock footage and then mixed with other explosions to create a bigger boom.
...

I was configuring my parents new audio system. They have an Harmon Kardon AVR 240 reciever with an automatic speaker configuration tool. When it cofigured the subwoofer it made the coolest explosion sound. When it was configuring the other speakers, it just sounded like static, so i have no clue what type of signal it sent.

What software would you use to remove static from stuff that I imported from casettes?

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Quote:
Original post by coderx75
You're giving sound advice on a programmer's site. Not many will understand, but I, for one, am taking notes.

I'm looking to produce dramatic tones. I'm working on finishing this song (zipped mp3). I have a very extensive library of samples and have produced some pretty cool effects. I'm just kinda at a loss with this one. As a sound engineer, I'd like you to take a quick listen and tell me what's missing. The middle of the song is kinda... empty. This is where I need some effects. Any ideas?

You help would be greatly appreciated. Thanks!


Clearly, this needs more cowbell.

Actually less... the cowbell rhythem could be different to emphasize the drama some more... but its light-hearted disco 70s rythem is a good contrast.

The acoustic guitar needs Madonna. :( The electric guitar notes could be different because as they currently stand, the mood is more introspective then dramatic. You could decrease the volume of the delay on it and add maybe even a hint of static. As it currently stands everything is in the 1khz range band/octave, and the full spectrum is not being utilized.

The drums are very weak in the middle. Really weak. Increase their presence or change them altogehter.

Here's something I made before I was an audio engineer: http://www.ghetalion.com/files/songs/Iron_Fist.mp3
Dramatic but could be more so

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