In FPS network game,how to keep synchronization?
now, I am programming a FPS network game,but I found there are some problem to keep all player synchronization,are there some good aricles or papers which introduce the theory and method of FPS mutiplayer game?I want to know the network aspect.thank you!!
There are several pointers to different techniqes in the Forum FAQ. If you're having trouble with any of those resources, feel free to post follow-up questions in the forum!
Or read some of the excellent articles on Gaffer's page on the topic:
http://www.gaffer.org/articles/
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