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jnbutler

Successfully created an isometric world using Allegro

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Using the tileset from tanstaafl's isometric game programming book, I successfully created an isometric world using just Allegro. You can see a screen shot at my website http://www.jnbutler.com/. Go to projects then current projects. The tiles lined up perfectly using my code, and no, I will not share that code just yet. I'm currently in the process of making a commercial game using the code I developed for this project and do not want to give away any intellectual property. The code I used is not like tanstaafl's in the book but it was based on that code. I also used plain C instead of C++. The world is 4000X4000 pixels and I can scroll the view around with the arrow keys. The view is fullscreen 640x480 with a color depth of 16. This is just a test to see if I could do the world with Allegro. I will be further enhancing this version to be able to add tiles of different heights to make structures such as walls, buildings, mountains, etc....... This is a staggered map with code included in the scrolling section to constrain the scrolling area so as to hide the jagged left and top sides. Well, back to work! James "tweakman" Butler

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UPDATE!

I was trying my hand at map scale layering using tanstaafl's tree and tree shadow bitmaps from his book. The technique draws the tiles, then the tree shadows, then the trees. Check it out out http://www.jnbutler.com, projects, current projects. This also is using just Allegro and C code, no Win32 or DirectX code to deal with.

James "tweakman" Butler

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Thanks all.

The trees and the tiles are not mine they are from Mr. Pazera's book and I'm not using those in my game. I'm only using them for testing while the artist is working on our graphics.

I haven't been able to work on the game lately since I've been busy with real work but I intend to get back to it soon.

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