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OpenGL OpenGL and DirectX

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Hey everyone, I was just wondering is OpenGL easier to learn than DirectX? I have a year of experience with DirectX but I want to start learning OpenGL. I had a very though time learning DirectX and I was wondering if I should be expecting the same trip. Thanks in advance.

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Speaking from personal experience I can say that OpenGL has been easier for me to learn. I switched to it after a few months of struggling with DirectX. But like anything it's different for everyone.

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Personally, I like opengl, I've tried both, but there are plenty of people out there who could say the same for DirectX, plus using DirectX gives you all the input/sound stuff too with similar interfaces. I have to say the main thing I dislike about DX is the nameing convention, I prefer glBegin or glDrawArrays Its my style, I prefer Togglecase, and I like the C style gfx setup, no need to maintain strange objects that float around in your code, but of course like everything thing else in my post, thats my opinion. I learned opengl first so that might play a role too...

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DirectX is object-oriented, as opposed to OpenGL, which is procedural-oriented. Which of them is easier, depends on your general programming style.

Both are very good at the things they do.

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