• Advertisement
Sign in to follow this  

texCoords, normals in VBOs?

This topic is 4402 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Can texture coordinates and normals be stored on the graphics card for use with vertex data in a buffer object? What about for multi-textures? I mean, idealy, you would just send all your different types of arrays over to the card. I think I'm reading conflicting accounts on what can be done.

Share this post


Link to post
Share on other sites
Advertisement
yes, you can put them into VBOs, either seperate ones or the same ones, you just have to tell OpenGL where the data starts (and if its all in the same VBO how much it has to skip to get to the next vertex worth of data)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement