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FBO and NOT using glGenerateMipmapEXT

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I'm making an FBO just to merely overlay it on the screen (for now). Filtering is NEAREST. when I don't call glGenerateMipmapEXT, I get a black screen, calling it works fine. isn't it supposed to be unnecessary with NEAREST and LINEAR filtering, or am I interpreting something wrong?

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im not 100% sure what u mean but for a texture u need to always specify the filtering
see the gl spec (texture completeness part)

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Well, there are two types of filtering, min and mag, min is the one that MUST be set to linear, because thats the one that actually uses mipmaps

hope that helps
-Dan

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