Quote:Original post by Grattier
Quote:Original post by Anonymous Poster
look in the sdk tutorials folder, there is one, where they make a cylinder just from algorythmicly (taylor series), maybe that could help as a start.
..Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Samples\C++\Direct3D\Tutorials
I have December 2005 SDK and i really can't find anything like that... can you zip me the tutorial and send me ?
The tutorials haven't changed much over the years, and they've always been in \Samples\C++\Direct3D\Tutorials\ as far as I can remember. The first part will obviously depend on your SDK's install location, but beyond that they should be there [smile]
Baring in mind that you only started with DirectX recently, you might well want to slow down a little bit and make sure you've covered
all the basics. Skinning isn't the most complex thing you'll ever come across, but it does rely on you having a good understanding of the things that come before it [smile]
hth
Jack