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Skinning a skeleton

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Hello, My apology if this was answered before. I did a search but found nothing. I have a hierarchical skeleton system. It consists of bones connected together. I need to skin them to give them the feel of a human. I will need to move several parts of it, so it can't be static. Could you please provide pointers as to how to do it? Any web sites/theory/tutorials/samples would be greatly appreciated. Thank you very much in advance. Happy new year

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Quote:
Original post by someone2
I did a search but found nothing.


NO WAY. If that's remotely true, I'll buy a hat just to eat it.

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Guest Anonymous Poster
I'd really love to see you prove me wrong. :) Which links do you mean?

Here are the search results
http://www.google.com/custom?sa=Google+Search&cof=GALT%3A%23444444%3BS%3Ahttp%3A%2F%2Fwww%2Egamedev%2Enet%2F%3BGL%3A0%3BVLC%3A%23001C6F%3BAH%3Acenter%3BBGC%3A%23F5F5F5%3BLC%3A%23001C6F%3BGFNT%3A%23999999%3BALC%3A%23001C6F%3BBIMG%3Ahttp%3A%2F%2Fwww%2Egamedev%2Enet%2Fpics%2Fwatermark%2Egif%3BT%3A%23000000%3BGIMP%3A%23FF0000%3BAWFID%3Acd4b390a984e8463%3B&domains=www%2Egamedev%2Enet&sitesearch=www%2Egamedev%2Enet&q=skinning

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Well, for one, your Google-fu is lacking, as is your choice of terminology. What you need is a guide to building a human skeleton, probably in a 3d app. There's plenty of tutorials about that.

I've never heard the construction of a human skeleton called 'skinning' before, I've heard the 'weighting' of vertices to bones on a skeleton called 'skinning' as well as the actual skinning process of applying textures to a mesh.

The terminology people use to call these things (where it applies to mesh usage in 3d applications, especially) is greatly varied, so I'm afraid searching for solutions and ideas in this area is going to require some very diligent searching much of the time.

My Google search led me to an Amazon link:
http://www.amazon.com/gp/product/1584502851/002-5573218-2694433?v=glance&n=283155
which appears to be applicable to your question, if you should desire to purchase said book.

My search was for 'Building a human skeleton 3dsmax maya' minus the quotes.

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