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Skinned Mesh From X File

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HI Im trying to convert my engine from DX9.0 to the december 2005 directx sdk update but one thing is realy annoying me: when trying to loading a skinned mesh in DX9.0 i do this: HRESULT D3DXLoadSkinMeshFromXof( LPDIRECTXFILEDATA pXofObjMesh, DWORD Options, LPDIRECT3DDEVICE9 pDevice, LPD3DXBUFFER* ppAdjacency, LPD3DXBUFFER* ppMaterials, LPD3DXBUFFER* ppEffectInstances, DWORD* pMatOut, LPD3DXSKININFO* ppSkinInfo, LPD3DXMESH* ppMesh ); and in the December 2005 update it wants: HRESULT D3DXLoadSkinMeshFromXof( LPD3DXFILEDATA pxofMesh, DWORD Options, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXBUFFER * ppAdjacency, LPD3DXBUFFER * ppMaterials, LPD3DXBUFFER * ppEffectInstances, DWORD * pMatOut, LPD3DXSKININFO * ppSkinInfo, LPD3DXMESH * ppMesh ); is there any way to convert a LPDIRECTXFILEDATA (IDirectXFileData*) to a LPD3DXFILEDATA (ID3DXFileData*) ? or do i have to go through all my code and use ID3DXFile, ID3DXFileData, ID3DXFileEnumObject etc ? Thanks.

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