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100 Lives [Work in Progress]

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I'm currently working on this song. We started off with beeps and such to get the song going. Eventually we added our own style to it and came up with this. 100 Lives (current) 100 Lives (old) Again, this isn't complete. It'll probably change after this release. Its still not mastered either. Btw, I'm still looking for pure nintendo generators. ;) [Edited by - nes8bit on January 3, 2006 12:07:10 AM]

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I love it, would make nice bg music in a game ;)

P.S. Can I have your permission to put it on my ipod :-p

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Everyone knows more people listen than ever get around to replying :).

Anyway, I liked it, too. A couple things I thought could have been better:

The intro didn't really grab me as much as it could. The first 3-4 seconds should be more interesting in some way (although, if it's for a game, having an intro that sneaks up on you might be just what you're looking for).

Your main looping bit has a chord that is screaming for resolution (first heard at 0:45). If you're deliberately toying with the listeners expectations of resolution, you should be more explicit about it (I want the voice to go down a step; maybe make something more explicit happen, rather than just going back to the beginning of the cycle). Or, when resolution finally comes (around 2:15, I think), make it more of a high point of the piece.

I think some kind of distortion on the vocal parts might help to make them blend better with the rest of the song, which is electronic/synth.

You're underselling the guitar part at 1:40 a little. Having it double the deep works, but I think it would be better if it went off on a solo part after doing some doubling.

Also, I assume it's mean to loop; if so, the overall form is great. If it's meant to end, then the ending should do something else.

As always, these are just personal opinions and the piece as a whole definitely works. You could call it quits now without having anything sound 'off' after a casual listen.

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Quote:
Original post by Fallen God
I love it, would make nice bg music in a game ;)

P.S. Can I have your permission to put it on my ipod :-p


Lol sure. You'd probably prefer the final version though.

Quote:
Original post by Jervin
Everyone knows more people listen than ever get around to replying :).

Anyway, I liked it, too. A couple things I thought could have been better:

The intro didn't really grab me as much as it could. The first 3-4 seconds should be more interesting in some way (although, if it's for a game, having an intro that sneaks up on you might be just what you're looking for).

Your main looping bit has a chord that is screaming for resolution (first heard at 0:45). If you're deliberately toying with the listeners expectations of resolution, you should be more explicit about it (I want the voice to go down a step; maybe make something more explicit happen, rather than just going back to the beginning of the cycle). Or, when resolution finally comes (around 2:15, I think), make it more of a high point of the piece.

I think some kind of distortion on the vocal parts might help to make them blend better with the rest of the song, which is electronic/synth.

You're underselling the guitar part at 1:40 a little. Having it double the deep works, but I think it would be better if it went off on a solo part after doing some doubling.

Also, I assume it's mean to loop; if so, the overall form is great. If it's meant to end, then the ending should do something else.

As always, these are just personal opinions and the piece as a whole definitely works. You could call it quits now without having anything sound 'off' after a casual listen.


Here we go! Now some stuff I can use. I'll try to apply these to the final cut. Thanks.

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I like it! I would strongly recommend adding some reverb or an echo effect to the opening wave sample, or whatever sample it is playing solo in the opening. A bit of tinkering with some effects could give this piece a really cool sound. Criticism: The depth of the sound is minimal and could be brought about a bit more.

PRO'S:I love the old nintendo style!

Cool

Ryan

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Quote:
Original post by Rain 7
I like it! I would strongly recommend adding some reverb or an echo effect to the opening wave sample, or whatever sample it is playing solo in the opening. A bit of tinkering with some effects could give this piece a really cool sound.

Alright I tried this. I hope you like the new version.

Quote:
Original post by Rain 7
Criticism: The depth of the sound is minimal and could be brought about a bit more.

PRO'S:I love the old nintendo style!


Thanks. I definitely want the sound to hit all ranges even though the style is almost gamecore. I tried some stuff to adjust that. Also, I adjusted the levels and added seperate compressors to some of the melody and the drums.


Quote:
Original post by Jervin
The intro didn't really grab me as much as it could. The first 3-4 seconds should be more interesting in some way (although, if it's for a game, having an intro that sneaks up on you might be just what you're looking for).


What would you recommend to create a better intro? I was thinking of cutting the first 3 seconds off, but to me it sounds a little off like that. Do you think I should create a whole new intro before it goes into the beeping?

Quote:
Original post by Jervin
Your main looping bit has a chord that is screaming for resolution (first heard at 0:45). If you're deliberately toying with the listeners expectations of resolution, you should be more explicit about it (I want the voice to go down a step; maybe make something more explicit happen, rather than just going back to the beginning of the cycle). Or, when resolution finally comes (around 2:15, I think), make it more of a high point of the piece.

I listened to the song like 20 times to try and figure out how to fix this problem. I barely notice it, but if its that obvious to someone else then I know better than to just leave it alone. Still though, I hvaen't been able to fix this.

Quote:
Original post by Jervin
I think some kind of distortion on the vocal parts might help to make them blend better with the rest of the song, which is electronic/synth.

Once I figure out how to patch the reason channel directly to a fruity loops channel, then I'll definitely add some filtering. The voices, and some of the strings are done in reason while everything else is done in fruity loops. Good suggestion though.

Quote:
Original post by Jervin
You're underselling the guitar part at 1:40 a little. Having it double the deep works, but I think it would be better if it went off on a solo part after doing some doubling.


What I might do is have my guitar buddy write a solo if thats the case. How far do you think he should take it?

Quote:
Original post by Jervin
Also, I assume it's mean to loop; if so, the overall form is great. If it's meant to end, then the ending should do something else.


Its definitely meant to begin and end. So with that said, I guess I need to do an intro and an ending. ;)

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Here is version #2. I adjusted the levels, added two compressors and added reverb to the main "instrument".

Download

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Nice!

I love it!

One thing I might mention to you...The mix is a little hot. Meaning that the overall mix is a little loud. I would work on subtlety a little bit more for the next piece. Make the listener work a little bit instead of trying to REACH them so forcefully.

I like it a lot.

Cool man.

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I believe in the opposite method though. Entertainment should provide the audience with everything in front of them. Once you make them work, then it ruins suspended disbelief. I don't know of a better term for music, but thats how I would describe it. I like to bombard the audience with a total sensory overload...just imagine michael bay's approach to movies and apply it to music.

Maybe you're refering to something else though. If I missed something, then please do clarify.

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Original post by nes8bit
I believe in the opposite method though. Entertainment should provide the audience with everything in front of them. Once you make them work, then it ruins suspended disbelief. I don't know of a better term for music, but thats how I would describe it. I like to bombard the audience with a total sensory overload...just imagine michael bay's approach to movies and apply it to music.

Maybe you're refering to something else though. If I missed something, then please do clarify.


Don't get me wrong, I love that style! Thats one of the reasons why I enjoy the old Nes classics so much.

I don't think it's fair to say that adding subtlety to a piece of music is going to damage any potential connection between listener and musician. If anything, subtlety makes repeated listenings more rewarding by adding small nuances that might not have been noticeable the first time through. Still, that might not have been the intent of this piece and for what its worth, I really enjoyed listening.

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Quote:
Original post by Rain 7
Quote:
Original post by nes8bit
I believe in the opposite method though. Entertainment should provide the audience with everything in front of them. Once you make them work, then it ruins suspended disbelief. I don't know of a better term for music, but thats how I would describe it. I like to bombard the audience with a total sensory overload...just imagine michael bay's approach to movies and apply it to music.

Maybe you're refering to something else though. If I missed something, then please do clarify.


Don't get me wrong, I love that style! Thats one of the reasons why I enjoy the old Nes classics so much.

I don't think it's fair to say that adding subtlety to a piece of music is going to damage any potential connection between listener and musician. If anything, subtlety makes repeated listenings more rewarding by adding small nuances that might not have been noticeable the first time through. Still, that might not have been the intent of this piece and for what its worth, I really enjoyed listening.


Ahh now I understand. So you're just concerned that it might be too heavy. I know where you going with that now. I'll take that into consideration.

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Original post by nes8bit
Ahh now I understand. So you're just concerned that it might be too heavy. I know where you going with that now. I'll take that into consideration.


Yea. Sorry for saying that in the most convoluted long winded essay imaginable. :lol:

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no biggie. The input is much appreciated. Now I'm just curoius what Jervin will say.

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Hey, that's kinda cool. The driving bass line going on a completely different time signature than the rest of the song is nice. It works well when it's playing one note, and just gets better when it branches out.

And it does sound like it's meant to loop :)

I don't think it's too heavy... except that you're going for more nintendo-era sounds?

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Original post by Avatar God
Hey, that's kinda cool. The driving bass line going on a completely different time signature than the rest of the song is nice. It works well when it's playing one note, and just gets better when it branches out.

And it does sound like it's meant to loop :)

I don't think it's too heavy... except that you're going for more nintendo-era sounds?


Yeah I'm going for nintendo era sounds, but only the influence of. So rather than be like everyone else and stay pure, we included the styles that we previously used. I don't mind that it sounds like its meant to loop, but I should probably give it an intro and an ending.

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