• Advertisement
Sign in to follow this  

Unity An official view on emulation?

This topic is 4402 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So I've decided to take Sneftel's advice and stop posting hijacking threads (sorry for that). And I hope this is the right forum for this, too bad the FAQ suggestions thread has been retired. To quote myself:
Quote:
Isn't this particular discussion still worth having? There still seems to be much confusion left surrounding the issue, given that the topic seems to derail a lot of unrelated treads just like this one. I personally wish we had some semi-official statements (or generally accepted truths) about emulation and ROMs, especially in relation to console development, in the Consoles, PDAs and Cell Phones FAQ. At least then we could easily deal with any further "OMG, you'll get banned!" statements. (I know there's a few words recommending the use of an emulator for GBA development in there, but that's hardly concrete enough to quote).
I realize that this is a somewhat politically loaded discussion surrounding a large legal grey zone. But can we at least reach consensus on that emulation for development purposes (with the proper BIOS roms) is almost universally considered to be legal? Or, if not, then state which devices and/or regions are "allowed". This is an important issues for me since console development is a big hobby of mine which has been questioned more than once (mostly outside of gamedev, but once step at a time..). Besides, this entire forum almost certainly wouldn't exist without emulation. Or am I just making a big deal of nothing?

Share this post


Link to post
Share on other sites
Advertisement
Emulation isnt "legal grey zone." I make emulators for imaginary CPUs all the time, nothing illegal about that...just owning ROMs of games you dont own, is illegal, not the emulation its self.

Share this post


Link to post
Share on other sites
The hairy legality issues regarding consoles generally relate to people downloading ROMs rather than creating themselves. Luckily for me, that's a topic that's mostly outside the scope of this forum, so I don't have to worry about it. [grin] Nevertheless, here's the short version, applicable within the US: Downloading ROMs is illegal, period, full stop. That includes situations where you own the cartridge.

As far as homebrew development is concerned, independent developers don't have much to worry about. Virtually all copyright statutes include provisions that protect reverse engineering for purposes of creating interoperable software. The thing that WILL get you in trouble here is using, having, or helping people obtain pirated SDKs and devkits.

Share this post


Link to post
Share on other sites
Quote:
Original post by Fallen God
Emulation isnt "legal grey zone." I make emulators for imaginary CPUs all the time, nothing illegal about that...just owning ROMs of games you dont own, is illegal, not the emulation its self.
I agree, but I think issue is a bit broader than that.
For instance it's not hard to imagine a country where the process (and the results) of deciphering a console's hardware is illegal. And I'm doubtful whether "owning your own ROMs" is legal either when you haven't dumped the ROMs yourself.
And then we've got the whole DMCA affair..

Hopefully this particular instance is okay however, all I want is a tiny notice in the FAQ to quote really.

Quote:
Original post by Sneftel
The hairy legality issues regarding consoles generally relate to people downloading ROMs rather than creating themselves. Luckily for me, that's a topic that's mostly outside the scope of this forum, so I don't have to worry about it. [grin] Nevertheless, here's the short version, applicable within the US: Downloading ROMs is illegal, period, full stop. That includes situations where you own the cartridge.
Good to hear, and I seriously doubt that EU legislation is any stricter.

Quote:
Original post by Sneftel
The thing that WILL get you in trouble here is using, having, or helping people obtain pirated SDKs and devkits.
True, but then that's no different from software development in general.
In particular I guess the official hardware documentation provided with SDKs is the main issue, but they're virtually impossible to get hold of anyway (and often said to be much worse than the homebrew stuff).

Share this post


Link to post
Share on other sites
Exactly. For example, in a couple of past situations, people have turned up asking suspiciously clueless questions about the XDK, despite the fact that (a) generally people working on commercial XBox development have half a brain, (b) people with access to the XDK have signed NDAs preventing them from talking about the XDK on internet forums, and (c) people working on commercial XBox development have their own set of private newsgroups. Invariably, the people asking the questions turned out to be n00bs who found the XDK on Morpheus or Napster or whatever it is you kids use these days.

Those people aren't here anymore.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
  • Advertisement
  • Popular Now

  • Advertisement
  • Similar Content

    • By RoKabium Games
      Another one of our new UI for #screenshotsaturday. This is the inventory screen for showing what animal fossils you have collected so far. #gamedev #indiedev #sama
    • By eldwin11929
      We're looking for programmers for our project.
      Our project is being made in Unity
      Requirements:
      -Skills in Unity
      -C#
      -Javascript
      -Node.js
      We're looking for programmers who can perform a variety of functions on our project.
      Project is a top-down hack-and-slash pvp dungeon-crawler like game. Game is entirely multiplayer based, using randomized dungeons, and a unique combat system with emphasis on gameplay.
      We have a GDD to work off of, and a Lead Programmer you would work under.
      Assignments may include:
      -Creating new scripts of varying degrees specific to the project (mostly server-side, but sometimes client-side)
      -Assembling already created monsters/characters with existing or non-existing code.
      -Creating VFX
      -Assembling already created environment models
      If interested, please contact: eldwin11929@yahoo.com
      This project is unpaid, but with royalties.
       
      ---
      Additional Project Info:
      Summary:
      Bassetune Reapers is a Player-verus-Player, competitive dungeon crawler. This basically takes on aspects of dungeon crawling, but with a more aggressive setting. Players will have the option to play as the "dungeon-crawlers" (called the 'Knights', or "Knight Class", in-game) or as the "dungeon" itself (literally called the 'Bosses', or "Boss Class", in-game). What this means is that players can choose to play as the people invading the dungeon, or as the dungeon-holders themselves.
      Key Features:
      -Intense, fast-paced combat
      -Multiple skills, weapons, and ways to play the game
      -Tons of different Bosses, Minibosses, creatures and traps to utilize throughout the dungeon
      -Multiple unique environments
      -Interesting, detailed lore behind both the game and world
      -Intricate RPG system
      -Ladder and ranking system
      -Lots of customization for both classes s of customization for both classes
    • By RoKabium Games
      Custom coffee mugs have arrived... More caffeine!
      Have a great weekend everyone! 
      #gamedev #indiedev #sama #caffeine
    • By Atwo Studios
       
      Hey guys,

      Anthony here from Atwo Studios bringing you some new updates for the new year!
      In this video I go over our game ROY, the new games and some general updates to the company!

      If you have not checked out ROY feel free to give it a try! Many people have said they enjoyed the game thus far!
      ROY: https://goo.gl/o6JJ5P
       
    • By Affgoo
      https://play.google.com/store/apps/details?id=com.NE.Alien
      still a lot of work to do, but its pretty stable  please let me know what you think <3
      Atlas Sentry is a game of destroy everything. Using your turret, simply swivel and shoot your way to victory, upgrading your weapons to unleash destruction on the variety of spaceships. The bigger your combo’s the more score you get! Earn silver as you play and then purchase new weapons and abilities to better deal with your enemy. Different enemies use different tactics and weapons, work out your own priorities in their destruction order. 

      Features: 
      **2 different game modes 
      **A level select mode with 20 difficult levels including a final boss, can you defeat it? **Arcade mode of endless destruction, how long will you last? 
      **High scores to compete against others, see who can take the top spot. 
       
  • Advertisement