Newton Game Dynamics 1.5 released
Hi
NGD 1.5 has just been released.
New features:
- New collision callback capabilities
- Inertia and volume calculation
- Point-Convex Hull and Hull-Hull distance calculation(very useful for AI)
- Center-of-mass offset on the fly
- Collision primitives transformations on the fly
- Much more stable and powerful Custom Joint - allows arbitrary user-passed constrains and direct passing Jacobian rows(also spring-damper DOFs)
- Revamped vehicle container - stable at 60fps, supersampled, no more jiterring problems.
- Improved collision detection speed, up to several times in some cases(with dense tri meshes and complex hulls)
- Platform architecture control
- Many redy to use custom joints
- Win32, MacOS and Linux(in several days) support
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