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Tilemap in DirectX

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I am putting C++ code of 2D tilemap into DirectX framework. Seem to me, it is suppose to be a very logic and straigntforward thing, but i just cannot see how the terrain can separate using different tile textures and show the different tiles on the map. Pls be generous to guide me, how to implement 2D tilemap into 3D world using C++ DirectX.

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