Jump to content
  • Advertisement
Sign in to follow this  
westside_indie

character modelling

This topic is 4608 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello! I have seen tons of ways to model characters on the internet, and I wondered which one I should use (which way is more popular). Could you please post which way YOU use to model characters, and where is a good tutorial for that method? Thanks!

Share this post


Link to post
Share on other sites
Advertisement
well no one can really tell you which one is better. there are different modeling techniques for a reason. each person chooses the one they feel more comfortable with not because its more superior than the other. as for tutorials google it, google always has the answers :)

Share this post


Link to post
Share on other sites
I use the ISkin modifier in 3dsmax, mostly. I use the Edit Mesh modifier (because I'm old-skool) whereas all my friends who are real artists have moved on to Edit Poly.

Share this post


Link to post
Share on other sites
why dont you find a real good base and start from there.. by the way I help makehuman it isn't as nice as we wish but its getting better
get it here

[Edited by - owiley on January 7, 2006 12:12:47 PM]

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!