Quote:Original post by suliman
Im thinking of having my world map (think rome:total war) as a space photo. But he one i found that is large enough is 50megs in uncompressed format. Does this mean it will prefer to eat that much of my videocard-memory (i use a directx based engine)?
Thx
You should use DXTC to compres an image of that size. Both a DirectX tool (AFAIR it comes with the SDK) and a plugin for Photoshop made by nVidia can compress the image for you. That should reduce the size quite a lot.