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Unity Trouble compiling DLL with Dev-C++

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Actually, it compiles just fine, but the problem is that it's missing all the classes and stuff. I don't know what I'm doing wrong. I followed the directions at http://www.gamedev.net/community/forums/topic.asp?topic_id=168347&whichpage=1󳳅, looked at the DLL Template in Dev-C++, and I looked at the Irrliched source code to see what was different about mine. I looked at the .def file and it is empty. It has text in it, but no functions or classes that are in my code. It's probably because I'm not using __declspec(dllexport) or __declspec(dllimport). That's because I have only two classes so far, each it its own namespace. And looking at the Irrlicht code, there is only one function declared as __declspec(dllexport) in the main .cpp file. Nothing else has it. Now when I did put in a test function in the main header file and declared it as __declspec(dllexport) bool test(); and put the code for it in the main .cpp file, it compiled and I saw it in the .def file. But here's what confused me: When I did the same to both of my classes and compiled, but they still didn't show up in the .def file. So, I dunno. If you have any idea what's wrong, please tell.

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