uniform float tmove;
void main()
{
vec4 t1 = vec4(0.0, -tmove, 0.0,0.0);
gl_TexCoord[0] = gl_MultiTexCoord0+t1;
}
void main()
{
vec2 UV = gl_TexCoord[0].xy;
gl_FragColor = texture2D(DTex, UV.xy)
}
uniform float tmove;
void main()
{
vec4 t1 = vec4(0.0, -tmove, 0.0,0.0);
gl_TexCoord[0] = gl_MultiTexCoord0+t1;
}
void main()
{
vec2 UV = gl_TexCoord[0].xy;
gl_FragColor = texture2D(DTex, UV.xy)
}