Jump to content
  • Advertisement
Sign in to follow this  
nickster01

Simple Design Questions

This topic is 4608 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Doing a bit of research into game design and have some simple questions, no long answers needed. Why is the design document important to game developers? Page scrolling in 2D games - explain and when most likely to use? Smooth (continuos scrolling) page scrolling - explain and when most likely to use? Background tiling - explain and when most likely to use? Any help muchly appreciated and thanks in advance, Sorry for the stupid questions! :-)

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by nickster01
Why is the design document important to game developers?


The main reason for design documents is for pitching to publishers. You need to be able to convince a publisher to part with large ammounts of money. A good design document is the first step thats required.

Once you actually start developing the design document becomes less and less useful as development eneviatably deviates from the original plan.

But the design document is used as a means of conveying the game in some abstract way to all the developers. Without it how would they know what game to make?

Share this post


Link to post
Share on other sites
A design document describes the GAME design. It's assumed that the programmers know what they're doing (and the artists, and ...) so when the design document says "the level will use smooth scrolling," it happens, and when the design document says "this level uses cold, ghost-like imagery," that too, happens.

There are other documents you could produce to help programmers and artists; typically technical design documents, and art style bibles.

Share this post


Link to post
Share on other sites
Quote:
Original post by someboddy
Quote:
Original post by nickster01
explain and when most likely to use?


Are those homework questions?


Smells like it...

Share this post


Link to post
Share on other sites
Quote:
Original post by hplus0603
so when the design document says "the level will use smooth scrolling," it happens, and when the design document says "this level uses cold, ghost-like imagery," that too, happens.


And if the design document says "the writer of those words will get a raise"?

Share this post


Link to post
Share on other sites
The design document helps the game designer(s) communicate the idea of the game to the rest of the team (programmers, artists, project manager, publisher). It's simply easier to give someone a copy of a document than to tell them directly. Plus it lets a designer keep track of what their thoughts were at any particular time.

Solo developers will rarely need a full design document, and simple games might just need a lighter game specification. I just keep notes, but I don't think I'll create a full document until I'm ready to hire extra help.

Share this post


Link to post
Share on other sites
lol do you happen to go to University of Ulster, because you are asking for stuff on past exams papers that don't seem to be covered very well in the notes :)

If you are and get this before the exam tomorrow send me a pm ill give you whatever answers i can :P

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!