Q3 point release problem

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2 comments, last by Zakwayda 18 years, 3 months ago
Hi, I've been trying to get the Q3 1.32 point release for OS X running, and have encountered a problem. On startup, after the id logo a blank white screen appears. Most keys generate an alert sound and enter exits back to the desktop, which suggests that perhaps an alert is being displayed but is not visible due to being in fullscreen mode. A google search turned up several mentions of this problem and of a possibly related error, 'User Interface is version 3, expected 6', but no definite solutions. A list of the things I've tried would make for a fairly long post, but I'll be happy to provide more info if necessary. Meanwhile here are a couple points of interest. My actual motivation here is compiling the Q3 source code; I've done this successfully, but the resulting application exhibits the aforementioned 'white screen' behavior. Since the regular 1.32 point release does the same thing, I'm guessing it's not an issue with Xcode or gcc, but rather something more general. Also, I've tried it on two systems, OS X 10.4 with an ATI Rage 128, and OS X 10.4.3 with a GeForce2 TwinView. It works on the older system, but on the newer system the 'white screen' error occurs. Any suggestions or ideas will be greatly appreciated.
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it might be useful to post a log of the output the executable produces - it might give an indication of what's wrong.
Quote:Original post by baldurk
it might be useful to post a log of the output the executable produces - it might give an indication of what's wrong.
Sure. It's a bit verbose, but here it is:

[Session started at 2006-01-04 12:12:59 -0600.]command line: Q3 1.32b MacOSX-ppc Jan  1 2006----- FS_Startup -----Current search path:/Users/jyk/Library/Application Support/Quake3/baseq3/Volumes/Applications OS X/quake3/baseq3/pak0.pk3 (3539 files)/Volumes/Applications OS X/quake3/baseq3----------------------3539 files in pk3 filesexecing default.cfgexecing q3config.cfgcouldn't exec autoexec.cfgHunk_Clear: reset the hunk okOpening IP socket: localhost:27960IP: 192.168.1.7 (en0)------- Input Initialization -------Starting mouse input----------------------------------------- Client Initialization ---------- Initializing Renderer ---------------------------------------- Client Initialization Complete ---------- R_Init -----Initializing OpenGL subsystem  Last renderer was '(uninitialized)'  r_fullscreen = 1...setting mode 3: 640 480 FullscreenFading all displaysokUnfading display 0x18e88180... Supported extensions are GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blendGL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shaderGL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normalGL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storageGL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixelsGL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluatorsGL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflectionGL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmapGL_ARB_shading_language_100 GL_ARB_imaging GL_ARB_point_parametersGL_ARB_texture_env_crossbar GL_ARB_multitexture GL_ARB_texture_env_addGL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combineGL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_vertex_buffer_objectGL_ARB_pixel_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangleGL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_ble------------------Initializing OpenGL extensionsnd_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_biasGL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropicGL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_rangeGL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_register_combinersGL_NV_blend_square GL_NV_fog_distance GL_NV_multisample_filter_hintGL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod ...GL_S3_s3tc not found...using GL_EXT_texture_env_add...using +[NSOpenGLContext setParameter:] for qwglSwapIntervalEXT...using GL_ARB_multitexture...using GL_EXT_compiled_vertex_array...using GL_APPLE_transform_hintGL_VENDOR: NVIDIA CorporationGL_RENDERER: NVIDIA GeForce2 MX OpenGL EngineGL_VERSION: 1.1 NVIDIA-1.4.16GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_register_combiners GL_NV_blend_square GL_NV_fog_distance GL_NV_multisample_filter_hint GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_MAX_TEXTURE_SIZE: 2048GL_MAX_ACTIVE_TEXTURES_ARB: 2PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)MODE: 3, 640 x 480 fullscreen hz:120GAMMA: hardware w/ 0 overbright bitsCPU: rendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: disabledInitializing Shaders...loading 'scripts/base.shader'...loading 'scripts/base_button.shader'...loading 'scripts/base_floor.shader'...loading 'scripts/base_light.shader'...loading 'scripts/base_object.shader'...loading 'scripts/base_support.shader'...loading 'scripts/base_trim.shader'...loading 'scripts/base_wall.shader'...loading 'scripts/common.shader'...loading 'scripts/ctf.shader'...loading 'scripts/eerie.shader'...loading 'scripts/gfx.shader'...loading 'scripts/gothic_block.shader'...loading 'scripts/gothic_floor.shader'...loading 'scripts/gothic_light.shader'...loading 'scripts/gothic_trim.shader'...loading 'scripts/gothic_wall.shader'...loading 'scripts/hell.shader'...loading 'scripts/liquid.shader'...loading 'scripts/menu.shader'...loading 'scripts/models.shader'...loading 'scripts/organics.shader'...loading 'scripts/sfx.shader'...loading 'scripts/shrine.shader'...loading 'scripts/skin.shader'...loading 'scripts/sky.shader'...loading 'scripts/test.shader'----- finished R_Init ------------ sound initialization ------- Chunk size = 2048Buffer size = 16384Hardware format:  44100.000000 mSampleRate  lpcm mFormatID      8 mBytesPerPacket      1 mFramesPerPacket      8 mBytesPerFrame      2 mChannelsPerFrame     32 mBitsPerChannelChunk Count = 16----------------------------------------- Sound Info -----sound system is muted    1 stereo16384 samples   16 samplebits 1024 submission_chunk22050 speed0xa8f6000 dma bufferNo background file.----------------------Sound memory manager startedLoading dll file ui.Loading 'ui.bundle/Contents/MacOS/ui'.Error loading dll: dlopen(ui, 1): image not foundFailed to load dll, looking for qvm.Loading vm file vm/ui.qvm.VM file ui pass 0 compiled to 511048 bytes of codeVM file ui pass 1 compiled to 511048 bytes of codeVM file ui pass 2 compiled to 511048 bytes of codeui loaded in 1334528 bytes on the hunk********************ERROR: User Interface is version 3, expected 6********************RE_Shutdown( 0 )Hunk_Clear: reset the hunk ok----- R_Init -----GL_VENDOR: NVIDIA CorporationGL_RENDERER: NVIDIA GeForce2 MX OpenGL EngineGL_VERSION: 1.1 NVIDIA-1.4.16GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_shading_language_100 GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_EXT_compiled_vertex_array GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_pixel_buffer GL_NV_register_combiners GL_NV_blend_square GL_NV_fog_distance GL_NV_multisample_filter_hint GL_ATI_texture_env_combine3 GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_MAX_TEXTURE_SIZE: 2048GL_MAX_ACTIVE_TEXTURES_ARB: 2PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)MODE: 3, 640 x 480 fullscreen hz:120GAMMA: hardware w/ 0 overbright bitsCPU: rendering primitives: single glDrawElementstexturemode: GL_LINEAR_MIPMAP_LINEARpicmip: 0texture bits: 0multitexture: enabledcompiled vertex arrays: enabledtexenv add: enabledcompressed textures: disabledInitializing Shaders...loading 'scripts/base.shader'...loading 'scripts/base_button.shader'...loading 'scripts/base_floor.shader'...loading 'scripts/base_light.shader'...loading 'scripts/base_object.shader'...loading 'scripts/base_support.shader'...loading 'scripts/base_trim.shader'...loading 'scripts/base_wall.shader'...loading 'scripts/common.shader'...loading 'scripts/ctf.shader'...loading 'scripts/eerie.shader'...loading 'scripts/gfx.shader'...loading 'scripts/gothic_block.shader'...loading 'scripts/gothic_floor.shader'...loading 'scripts/gothic_light.shader'...loading 'scripts/gothic_trim.shader'...loading 'scripts/gothic_wall.shader'...loading 'scripts/hell.shader'...loading 'scripts/liquid.shader'...loading 'scripts/menu.shader'...loading 'scripts/models.shader'...loading 'scripts/organics.shader'...loading 'scripts/sfx.shader'...loading 'scripts/shrine.shader'...loading 'scripts/skin.shader'...loading 'scripts/sky.shader'...loading 'scripts/test.shader'----- finished R_Init -----Loading dll file ui.Loading 'ui.bundle/Contents/MacOS/ui'.Error loading dll: dlopen(ui, 1): image not foundFailed to load dll, looking for qvm.Loading vm file vm/ui.qvm.VM file ui pass 0 compiled to 511048 bytes of codeVM file ui pass 1 compiled to 511048 bytes of codeVM file ui pass 2 compiled to 511048 bytes of codeui loaded in 1334528 bytes on the hunk----- Sys_Shutdown ------------ Input Shutdown -------Stopping mouse input------------------------------------------------------2006-01-04 12:13:07.019 Quake3 G4[319] Sys_Error: recursive error after: User Interface is version 3, expected 6----- Sys_Shutdown ------------ Input Shutdown -------------------------------Quake3 G4 (Application) has exited with status 0.

The most suspicious thing seems to be the aforementioned 'User Interface' error, which pops up twice, including at the very end right before shutdown.
Here's the solution, for anyone who comes across this thread in the future. Although the 1.32 installer puts the new pak files in Applications/Quake3/baseq3, in 10.4.3 at least the Q3 application actually looks for them in /Users/.../Library/Application Support/Quake3/baseq3. Moving the pak files to the latter location fixed the problem.

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