sharing a Rendering Context for multiple wnds..

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11 comments, last by phueppl1 23 years, 3 months ago
Cool, I hope you don''t load the texture that are already loaded again, cause I read something like that in your post..

I think it''s the first time I really helped someone with a programming problem ;o)

Watch out for Rarebyte :p

cya,
Phil

Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
Visit Rarebyte! and no!, there are NO kangaroos in Austria (I got this question a few times over in the states ;) )
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Phil,

Problems developing now. Seems that once in a while
somethings going haywire. The main view ( which is displaying
textured items) gets a wrong texture every once in a while.
The second view ( which displays the textures only) is fine.

No, I''m not reloading the textures.

Ran out of time on Sunday so will have to wait until
this weekend to check on it some more.


Thanks again,
Roy...
Hi!

Ok, I think your problem could be that you don''t load the textures into the global RC. If you load your textures only trought the global Rendering Context and only use this GLuint you get returned as a reference for the textures there shouldn''t be any problems ;o).

hope that helps,
cya,
Phil

Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
Visit Rarebyte! and no!, there are NO kangaroos in Austria (I got this question a few times over in the states ;) )

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