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KuroKage

How to deform robot-type models the right way?

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Hi, I would just like to ask how to deform a mecha type model "correctly" if you're going to use a skeleton. What I mean "correctly" is that it's joints should move like there's a screw in their joints the acts like a pivot for each part of the mech that rotates, and not like it's fleshy like what organic creatures' joints are like (BTW, I'm using Maya to model). The only way I can do this if I separate each jointed part (for example the upper arm and the lower arm) and not use a skeleton at all. Please help! Thanks a lot.

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Ive never done anything modelling or 3d yet so im shotting in the dark here, but that sounds like some ragdoll stuff. Are you looking for a already built ragdoll library or are you asking how to write your own?

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You should be able to separate each jointed part and still use a skeleton to animate them. Though I'm afraid I can't give you instructions specific to maya, having not used it myself.

John B

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