• Advertisement
Sign in to follow this  

How to deform robot-type models the right way?

This topic is 4431 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I would just like to ask how to deform a mecha type model "correctly" if you're going to use a skeleton. What I mean "correctly" is that it's joints should move like there's a screw in their joints the acts like a pivot for each part of the mech that rotates, and not like it's fleshy like what organic creatures' joints are like (BTW, I'm using Maya to model). The only way I can do this if I separate each jointed part (for example the upper arm and the lower arm) and not use a skeleton at all. Please help! Thanks a lot.

Share this post


Link to post
Share on other sites
Advertisement
Ive never done anything modelling or 3d yet so im shotting in the dark here, but that sounds like some ragdoll stuff. Are you looking for a already built ragdoll library or are you asking how to write your own?

Share this post


Link to post
Share on other sites
You should be able to separate each jointed part and still use a skeleton to animate them. Though I'm afraid I can't give you instructions specific to maya, having not used it myself.

John B

Share this post


Link to post
Share on other sites
Just set the weightings so that each vertex is influenced by exactly one bone.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement