HELP: Export model(3ds/maya) & Load in opengl/c++

Started by
1 comment, last by RobTheBloke 18 years, 3 months ago
hello, need help:
Does anybody know how to EXPORT model(from 3ds/maya) in high quality with texture and material & Load in opengl/C++ ?
1. which files Format has the best quality(smooth surface)?
2. where can I find the loader for opengl ?
Advertisement
First, the quality of the model isn't determined by the file format itsself, but the artist who made it.

http://www.gamedev.net/community/forums/forum.asp?forum_id=31
That may be a good place to start.

Also you don't just "load" these files into OpenGL. Check out http://nehe.gamedev.net for information on OGL.

For 3DSMax for the beginner try exporting ASE Files, they're human readable and contain all of the information with texture and material data.
-------------------------------Sometimes I ~self();
my site has some info. Look in the API -> Maya Exorter Factfile. Otherwise, obj, fbx, or collada depending on what your needs are.

thanks for suggestions.


hi RobTheBloke ,

I have checked your website and it seems very useful.

!!!!!!!!!!!!!!!!!!!!!!!!
I can download the files successfully from your web but
I cannot open the ziped file "file error occured while extracting"

I tried Winzip and WinRAR but not work....


will you fixed your files (the LOADING MODELS section) ? or can you email me those files....
yiufaipoon@hotmail.com

This topic is closed to new replies.

Advertisement