Jump to content
  • Advertisement
Sign in to follow this  
yiufaipoon

HELP: Export model(3ds/maya) & Load in opengl/c++

This topic is 4523 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hello, need help:
Does anybody know how to EXPORT model(from 3ds/maya) in high quality with texture and material & Load in opengl/C++ ?
1. which files Format has the best quality(smooth surface)?
2. where can I find the loader for opengl ?

Share this post


Link to post
Share on other sites
Advertisement
First, the quality of the model isn't determined by the file format itsself, but the artist who made it.

http://www.gamedev.net/community/forums/forum.asp?forum_id=31
That may be a good place to start.

Also you don't just "load" these files into OpenGL. Check out http://nehe.gamedev.net for information on OGL.

For 3DSMax for the beginner try exporting ASE Files, they're human readable and contain all of the information with texture and material data.

Share this post


Link to post
Share on other sites
Hidden
thanks for suggestions.


hi RobTheBloke ,

I have checked your website and it seems very useful.

!!!!!!!!!!!!!!!!!!!!!!!!
I can download the files successfully from your web but
I cannot open the ziped file "file error occured while extracting"

I tried Winzip and WinRAR but not work....


will you fixed your files (the LOADING MODELS section) ? or can you email me those files....
yiufaipoon@hotmail.com

Share this post


Link to post
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!