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Samurai Jack

Ultimate Model Format

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Greetings! I was wondering: is there any file format out there that supports: - Vertices - Vertex normals - UV Coordinates - Bones - Multiple texture channels - Normal mapping And: - It is not .X ?

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Guest Anonymous Poster
I've already looked at Collada, and they don't provide any C/C++ source code that you can just
drop into your program. The source code they provide is dependent on SDK code like 3dsmax, xsi,
or maya. You have to go in there with a hack saw and rip it out, and patch the holes if you
really want to use it. What a bloody mess.

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You could write your own format. It shouldn't be too hard to load into a game. You will have to write an exporter for some modelling package as well...

Otherwise you could look at milkshape3D and 3ds. Both of those should support everything you need. Why don't you want to use the .x format?

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I think Doom 3 MD5 does everything, except maybe the multiple texture channels (I'd have to double check).

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Quote:
Original post by Sr_Guapo
You could write your own format. It shouldn't be too hard to load into a game. You will have to write an exporter for some modelling package as well...

Otherwise you could look at milkshape3D and 3ds. Both of those should support everything you need. Why don't you want to use the .x format?


I agree. This is probably the best way if none of the currently available formats suit what you need.

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