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pettinj

.fbx file format and ik chains

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Does anyone have experience with the .fbx file format used with Maya? I'm attempting to export an animated character with IK chains in his legs, but fbx does seem to keep the skeleton and skin binded after exporting. Subsequently I lose all the animation from the waist down. Does .fbx have issues with IK chains? Is it the exporter in Maya that's the problem? Or do I need to fix the grouping and structure within my model? Any ideas would help, thanks!

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