Pathfinding for Symbian game
I have been looking at various pathfinding algorithms (A*, BFS and Dijkstras), because I need one for my Symbian game. Though, the problem is that they are far too advanced for a Symbian app, since Symbian is such as limited system in terms of system resources. I am therefore wondering, if there is any pathfinding algorithm that might work for a Symbian game. The game is built up using an 11x13 grid of tiles.
With just an 11x13 grid I have trouble believing that A* is too much for the Symbian to handle. If you could tell us more about the game though, we might be able to offer a more specialized solution.
Well for one, what problems are you having?
A* is an extremely quick, low requirement algorithm, and runs fine on my Palm pilot..
A* is an extremely quick, low requirement algorithm, and runs fine on my Palm pilot..
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