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[.net] OpenGL in C# 2.0

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Tao is probably the best choice as it's pretty much direct .NET bindings to the API. Although it should work fine in .NET 2.0, Vlad (maintainer of Tao.OpenGl) is working on an official .NET 2.0 Tao.OpenGl release.

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I was wondering... is there some place to get some kind of documentation for the Tao functions? A list of them, for example?

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Quote:
Original post by bus
I was wondering... is there some place to get some kind of documentation for the Tao functions? A list of them, for example?
If you download the Tao releases from the official website, they usually provide the documentation for the libraries. Tao.OpenGl doesn't provide the documentation as it's just so huge, this might be a better resource. Usually you can go to the official library's website and see the documentation there and you use Tao the same way.

Another option would be to use your IDE's Object Browser feature. It lists all the functions and documentation in a readable format. Enjoy!

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Yes, I'm familiar with the standard OpenGL functions, I only wanted to see the list of all the objects and member functions so that I know where to look for the actual function/type I need. (For example, Tao.Platform.Windows.Gdi.PIXELFORMATDESCRIPTOR, etc.) I don't have any IDE with object browser installed on my machine so that won't work. However, I found the documentation you're talking about - haven't noticed that before, thanks a lot! I can't open the .chm files though - the windows help program says "The page cannot be displayed", is the HTML Help program what I'm supposed to open the files with? (The default program for opening .chm files on Windows XP.)

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