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Chris_N

Directx animation

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hello. I decided that I will use .X format for animation. I only have one question, how can a export out separate clips from maya, I want to have a structure that looks like this: player.x( Mesh data, plus frames+skinning information), and then player_jump.anim, player_shoot.anim. Is this possible. / Christoffer

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I believe you would just export the original mesh with those animations to .x files. They will contain the vertices still, but all you need is the bone information. You could then strip out the vertex data. Or, if you get the right exporter (don't know if one exists), it may allow you to just export bone data without vertex data. I know that there are animation sequences available on the internet that contain just the bone transformations. You would just match up the arm bone in the sequence to the arm bone in your model for example. I can't remember where you get those, but 3dcafe.com might have some.

Sorry if any of this is incorrect. I haven't done animations in a long time and never did them this way, so I might be wrong.

Good luck,
Chris

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