Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

BenjaPrieto

Problem with D3DXFont

This topic is 6432 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am trying to render a string using the new Directx8 D3DXfont, here is my code, any idea why i am getting invalid error code. ----------------------------------------------------------- HRESULT hres; HFONT hFont; hFont = NULL; hFont = CreateFont( 10, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, FontName); if (hFont == NULL) return EFONT_WINFONTPROBLEM; hres = D3DXCreateFont(eDevice->D3DDevice, hFont, &fontd3d); if(hres!=D3D_OK) { if(hres==D3DERR_INVALIDCALL) return(EFONT_INVALIDO); if(hres==E_OUTOFMEMORY) return(EFONT_MEMORIA); } return EFONT_OK;

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!