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OpenGL Loading .jpg files in OpenGl

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We''ll to implement JPEG within your program, without a pre-built library (OpenIL, JPEGLib (if it exists..)), just search on something like http://www.wotsit.org/ to start off with (although i found it''s information limited), and then if it is no help search on http://www.altavista.com/ (proberbly the best information research engine) for source code to JPEG loaders

You''d be lucky to find a JPEG loading tutorial, however, so you''ll need to stuble through (usally) 1-2mb of code to implement it dependently, a majority of which is in DOS code (eg primitive C, PASCAL)

As you can see, using OpenIL would proberbly be an advantage, as it''s supportive of more then just JPEG, as we''ll as being cross-platform...which should save you some time, after the original learning captital of course

eh?

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