quote:
3) The DX8 tutorials all assume a sort of "retained mode" thinking. Basically, the DX8 tutorials use wrapper classes and x files like there is no tommorrow. So what ends up happening is that the wrapper classes magically load an .x file. One never even sees the vertices, making it difficult to perform vertex level operations.
Yeah, I suppose the addition of vertex and pixel shaders really hide the inner-workings of Direct3D from the programmer. I also can''t figure out why a tutorial would choose to use an easy format like .x files to show the reader real results instead of the drawing an amazing spinning triangle.