Advertisement Jump to content


This topic is now archived and is closed to further replies.


AARRRRRRGGGG! Direct3D is driving me crazy!

This topic is 6582 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

STUPID vertex buffers! Can anyone please tell me how to apply transformations to INDIVIDUAL sections of a IDirect3DVertexBuffer8. I''m finally convinced that I have to use as few vbuffers as possible for performance. Now how do I apply transforms to parts of it? g_pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld); just transforms the whole damn thing. Ugh!

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!