Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


FPS Counter

This topic is 6486 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am trying to add a fps counter to my program so I can see how well my computer performs. What are the headers I need to include for time? And how do the functions work? Any other help would also be appreciated.

Share this post

Link to post
Share on other sites
Check out

Somebody has done the work for you.

Use FrameFinished() as your last piece of code in your main
render loop.

GetFrameCount() returns the fps, and you could display that on the screen (using glPrint or whatever you use).

Søren Olesen

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!