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compiler errors with extensions

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I am currently implementing multitextureing to my engine but I am always getting compiler error that it can''t find the type of PFN... calls. I have included windows.h gl.h gl.aux and that''s it. Where is the mistake?

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You need the glext.h file, you can get it from http://www.opengl.org/developers/faqs/technical/extensions.htm check the last question.

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