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Debugging D3D

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When I debug D3D in VC++ (I have the retail versions of the API), BeginScene Fails. However, when I run it right out, not debugging, it is fine. I need to see the values that are being passed to DrawPrimitive (i.e. the vertices), but can''t do this when BeginScene Fails. Is this common? How do I fizx this. Note: BeginScene Fails becuase the surfaces were lost.

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If you use remote/network debugging (which is provided with VC++) when a breakpoint is reached, the program is stopped, and the debug display is displayed on the other machine in the network. You could also use dual monitor debugging, or you could record everything in logfiles (only works to a certain extent).



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