Jump to content
  • Advertisement
Sign in to follow this  
uto314

occlusion query issue

This topic is 4518 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi, i wrote a program that uses the nv_occlusion_query extension. Basicaly I perform about 256000 occlusion queries, n at the time, consecutively. if n == 100, the result gets wrong after a while, the occlusion query always returns 0. if n == 1000 it works fine. I think it might be because of asynchronous nature of the occlusion query, but I can't find a way to make it work with n == 100. So if someone has any experience with this extension or any idea, it would be really helpfull. thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!