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Full screen Glow demo

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I'm working on another demo.. this time i'm playing with post rendering effects, like blur, hdr and glow :) this demo features a simple full screen glow on a nice sky (animated via shader with atmosphere scattering) and a simple terrain. In a nutshell i render the scene in a fbo, darken the resulting texture and then blur it. Finally i add the original image and get the glowing effect :) I've tested it on a Gefo 6600gt and works fine (~90fps), but i don't know if there are problems on ati cards.. here's a screen and here's the demo bin Hope you like it :) EDIT: i've added a terrain shader that blends two textures according to the height and computes a bit of lighting :) [Edited by - b3rs3rk on January 10, 2006 6:37:57 AM]

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I agree with the above post.

It looks great, but is a tad blurry. You might need to tweak things a little more. It adds alot of deptht to the game, though!

Edit: you're link is broken, BTW.

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Hi,

I have some problems running the demo:

All is dark, and the terrain and sky is not correctly showing up:
Free Image Hosting at www.ImageShack.us

Hardware: ATI Radeon 9800 Pro, AMD 64 3200+, 1GB Ram
Driver: Catalyst 5.12

The Log contains no errors, only loaded ...

Hope you can fix it somehow, ( I want to see it live ;) )

Bye,

Marc

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Log Entry: Loaded texture data/textures/terrain.jpg
Log Entry: Loaded texture data/textures/detail.bmp
Log Entry: Loaded texture data/maps/terrain.jpg
Log Entry: Loaded texture data/textures/clouds.jpg
Log Entry: Loaded vertex shader: data/shaders/glow.vert
Log Entry: Loaded fragment shader: data/shaders/blur.frag
Log Entry: Loaded vertex shader: data/shaders/glow.vert
Log Entry: Loaded fragment shader: data/shaders/glow.frag
Log Entry: Loaded vertex shader: data/shaders/scattering.vert
Log Entry: Loaded fragment shader: data/shaders/sky.frag
Log Entry: Loaded vertex shader: data/shaders/terrain.vert
Log Entry: Loaded fragment shader: data/shaders/terrain.frag


Thats what the logfile said, failed to start up even.

GeForce FX 5200 GPU, 128 megs.. Shader model 2.0 support.

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ehehe, don't worry, i'm working on it :D the demo uses fbo, so you can't run it only if your card hasn't support, but i'm writing a secondary renderpath using pbuffers.
Secondly, the shaders i've used are written for nvidia cards...i'm trying to fix this on my notebook :)

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This topic is 4352 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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