Full screen Glow demo

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14 comments, last by Shamino 18 years, 3 months ago
Log Entry: Loaded texture data/textures/terrain.jpgLog Entry: Loaded texture data/textures/detail.bmpLog Entry: Loaded texture data/maps/terrain.jpgLog Entry: Loaded texture data/textures/clouds.jpgLog Entry: Loaded vertex shader: data/shaders/glow.vertLog Entry: Loaded fragment shader: data/shaders/blur.fragLog Entry: Loaded vertex shader: data/shaders/glow.vertLog Entry: Loaded fragment shader: data/shaders/glow.fragLog Entry: Loaded vertex shader: data/shaders/scattering.vertLog Entry: Loaded fragment shader: data/shaders/sky.fragLog Entry: Loaded vertex shader: data/shaders/terrain.vertLog Entry: Loaded fragment shader: data/shaders/terrain.frag


Thats what the logfile said, failed to start up even.

GeForce FX 5200 GPU, 128 megs.. Shader model 2.0 support.
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uhm... it's very strange :| i'll try to fix those bugs on my notebook (has a 9700pro)
Works fine for me, looks great :).

Runs at around ~200 FPS.

System:
CPU: AMD Opteron 144 2700MHz
RAM: 2x1024MB DDR480
Graphics: NVIDIA GeForce 7800GT 256MB
Maybe the age of my video card is starting to show :\.
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ehehe, don't worry, i'm working on it :D the demo uses fbo, so you can't run it only if your card hasn't support, but i'm writing a secondary renderpath using pbuffers.
Secondly, the shaders i've used are written for nvidia cards...i'm trying to fix this on my notebook :)
cool, its always nice to cater to the poor ol bastard with a geforce fx 5200 :D

EDIT: it is an Nvidia card
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