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Error with *.plg (VC++ 6.0)

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Hi This is boring, but... each time i compile my game, vc asks wheater to reload "project_name.plg" as it "has been modified outside the engine". This is annoying. I dont even know what that file does, it do not appear to actually be in that folder. How do i get rid of this timeconsuming nonsence? Thx for helping S

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Solved. For reference:

That file is some kind of temp-file the compiler uses. To solve this problem, use window close-all. That "file" which is not viewable is considered being open in the editor.

Bya bye

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This topic is 4359 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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