Quote:Original post by gmasterluis
The above mentioned article I found seems very useful, can you guys tell me if it's accurate?
It's accurate, but it may not be quite what you're looking for. That's a treatment of the graphics pipeline as it relates specifically to GPUs. If you're more interested in the underlying theory and algorithms, that information will be less useful to you.
EDIT:
Quote:...as well as one of Mr. (or maybe Dr.? not sure...) Abrash's earliest (or possibly first) works, Zen of Assembly Language.A great book, but not closely related to this subject area (though I do vaguely recall a discussion of scanline filling).
[Edited by - Sneftel on January 10, 2006 11:42:41 PM]