SDL Window Location
You can only do it in a platform specific way. Here's an example of how to do it on Windows:
Also note how I get and use the actual window dimensions rather than use the known resolution of the main screen. Just something to keep in mind. You need that header file to be able to use most of that code, it automatically includes windows.h for you.
#include <sdl_syswm.h>void SetWindowPosition(int sX, int sY){ RECT sRect; static SDL_SysWMinfo sInfo; SDL_VERSION(&sInfo.version); SDL_GetWMInfo(&sInfo); GetWindowRect(sInfo.window, &sRect); MoveWindow(sInfo.window, sX, sY, sRect.right, sRect.top, true);}
Also note how I get and use the actual window dimensions rather than use the known resolution of the main screen. Just something to keep in mind. You need that header file to be able to use most of that code, it automatically includes windows.h for you.
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