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cg1.4 on linux dies

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Im porting my win32 engine to linux. It all seems to be working except for cg. Im using 1.4. I've moved the appropriate so files in to usr/lib. My program runs fine when i dont use load any cgfx files (ie. no cg). When i compile a cg shader then i render something, i get a segmentation fault. Any one have any ideas what could be going on? any one got cg1.4 working on linux? edit: hrmm, seems it only works when i dont have direct rendering, when i do have direct rendering it fails find any valid techniques, then dies with a segmentation fault :-/ [Edited by - supagu on January 11, 2006 5:12:57 AM]

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