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Print text problem...

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Hi everyone.. I want to write text on the screen using outline fonts... firstly, I have tried to use the HFONT size attribute, but it doesn't work. After that, I tried to use the glScale function to resize my text, BUT, the text became inverted = ( I'm using glOrtho2d
  glViewport(0, 0, ADimension->Width(), ADimension->Height());
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluOrtho2D(0, ADimension->Width() - ADimension->Left(), ADimension->Height() - ADimension->Top(), 0);
  glMatrixMode(GL_MODELVIEW);
  glLoadIdentity();

[source lang="cpp]
glPushAttrib(GL_LIST_BIT);
  glScalef(100, 100, 1);
  glListBase(ADisplayList);
  glCallLists(strlen(AText.c_str()), GL_UNSIGNED_BYTE, AText.c_str());
glPopAttrib();

Thanx... PS: I don't want to use glRotate...must have some better way...

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