Jump to content
  • Advertisement
Sign in to follow this  
blairhartley

Audio glitches with Audigy 4 hardware

This topic is 4661 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

A rare DirectX audio observation / question... My app needs to play back a number of looped, variable frequency audio clips - as well as the occasional non-looped, fixed frequency one. When specifying hardware buffers, the variable frequency clips effect each other on my Audigy 4 board - you get glitches in one of the looped files when the other starts. The problems go away when software buffers are specified - all is as expected. I have found a solution which does let me use hardware buffers - the looped audio files play continuously. All the app does is flip the volume to maximum or minimum. This works fine - but it seems a pity somehow to have to do this. I'm using the DX utility sound class CSoundManager under DirectX 9. Anyone out there experienced similar problems? Is there any other way round this?

Share this post


Link to post
Share on other sites
Advertisement
Since this is a hardware issue, and other hardware functions correctly, have you tried upgrading drivers? Perhaps that can clear something up for you.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!